Comic Review: Star Trek Countdown To Darkness

Star Trek Into Darkness is undoubtedly one of the biggest movies of the year. As they did with the original, IDW have released a prequel comic book aiming to give us some background. Although scripted by usual Trek comic scribe Mike Johnson, screenwriter Roberto Orci gets co-credit for the overall story. Meaning this is indeed official cannon to the movies.

Star Trek Countdown Cover

The story begins an undisclosed amount of time following the first movie. Clearly the crew are quite settled and the Enterprise has been cruising the galaxy for quite some time. In true Trek style it’s not long before they come across a nearby planet where things aren’t quite right. After sending down a landing party the crew discover a rather perplexing character that complicates the already puzzling situation. From there the story proceeds relying heavily on character moments with a nice spot of action here and there to spice things up.

The rare peculiar depiction aside, artist David Messina captures the onscreen actors exceptionally well. Memories of the movies are unavoidable as everything from Spock’s no-nonsense expression to the Enterprise itself seem plucked straight from the screen. Colours from Claudia Scarletgothica give the pencils a wonderfully glossy appearance mimicking the bright pristine scenes we’re expecting.  Everything about the art adds to a perfectly faithful realisation.

Star Trek Countdown To Darkness Interior 1

The characters are definitely the backbone of the plot, Johnson has a firm grasp of their personalities and I couldn’t help but hear the accompanying actor’s voice as I followed the dialogue. Even the new characters introduced here are worthy additions. If there’s a criticism to be had regarding them it’s that Kirk and Spock are unmistakably the stars here. The rest of the crew are relegated to almost cameo roles. Arguably that’s supposed to be the case, but I felt that the story would have benefited from some more lines from McCoy and the rest. In their defence, the story only has four issues to use when broken down, so they may have chosen to do so to avoid any pacing issues by packing too much in.

Following the traditional TV formula, the story bounces between the away team down on the planet and the crew back on the Enterprise. In fact, in a lot of ways the story feels like a classic episode of the show. There’s enough danger and suspense to keep you on edge but things never hit the truly epic proportions we see in the movies. There are some twists and turns before the conclusion arrives but you’re unlikely to be totally stunned by any developments. Unfortunately because of the source material we know that nothing completely catastrophic can occur, but there’s still a fun story to be had regardless.

Star Trek Countdown To Darkness Interior 2

Those expecting a concrete tie-in to the movie may be a little disappointed. Direct connections to the sequel are thin, instead the comic uses an unrelated tale to evoke the themes and questions that we see answered in the movie. It’s a smart move on the creative team’s part, as it makes a compelling standalone story that can be enjoyed with or without it’s supporting media. However, your desire for more Star Trek will directly impact your enjoyment of the story. If you’re only interested because you want something that will flesh out the plot lines seen in the recent film, then you may want to give this a miss. There isn’t a lick of new information on John Harrison and the threats seen in Into Darkness are practically only present indirectly. That said, if you just want more of the Enterprise crew doing what they do best, then this story delivers.

The comic can currently be found at around £10, which feels reasonable for the ninety-plus pages you get. Meanwhile you can also grab it digitally over on Comixology for a cheaper price.

The Lying Cat Cast Episode 6: Face To Face

Episode six of our Saga podcast, The Lying Cat Cast, is live!

Hosted by myself, and with @SuparRaytar and @gee4arika joining me, we answer e-mail questions and discuss the UK convention scene before things turn a little serious for a talk about real world violence. Have comics desensitised us to real violence? Or is that just fear mongering nonsense?

Give us a listen below and be sure to check back for our next episode!

LyingCatCast


Right Click To Download!

Find us on iTunes!

Give me a shout on Twitter @PanelsAndPixels and let me know what you thought. If you have any comments, suggestions, questions or even just want to say hi send an e-mail to: podcast[at]panelsandpixels[dot]com.

Also, remember we still have our new Facebook page! 

The Lying Cat Cast Episode 5 – Saga Issue 12: Controversy!

Episode five of our twice-monthly Saga podcast, The Lying Cat Cast, is live!

Hosted by myself, and with @SuparRaytar and @gee4arika joining me, we talk about issue 12 of Saga. Topics include the ‘gay sex’ controversy, adorable animals and that last page…

Give us a listen below and be sure to check back for our next episode!

LyingCatCast


Right Click To Download!

Find us on iTunes!

Give me a shout on Twitter @PanelsAndPixels and let me know what you thought. If you have any comments, suggestions, questions or even just want to say hi send an e-mail to: podcast[at]panelsandpixels[dot]com.

Oh and hey look! It’s our new Facebook page! 

Celebrating LucasArts: Five Favourite Star Wars Games

It’s the weekend! Which means it’s time for another of my Star Wars Saturday blogs.

As you’ll no doubt have heard, LucasArts is no more. I considered writing a piece about how I believe closing the company was fundamentally wrong, but rather than perpetuate more misery I decided to reminisce on just why the company means so much to me. So I present to you my five favourite LucasArts developed Star Wars games, in no particular order:

Rogue Squadron

Although X-Wing and Rebel Assault had already previously let me live out my rebel pilot fantasies, it was Rogue Squadron that really pulled me in. For endless weeks I played it, replaying it over and over. The variety of levels was fantastic, of course there was Tatooine and Hoth as expected, but there was also EU favourites like Kessel and Corellia.  It was also a great excuse to buy the N64’s Expansion Pack which pushed the game to the dizzyingly high resolution of 640×480!

NabooStarfighter

I’m still impressed nobody found the Naboo Starfighter until we were told how to unlock it.

Republic Commando

Released as a tie-in to Episode 3, Republic Commando was a fresh change in that it didn’t star any Jedi. Instead you were on the front lines shoving your blaster into people’s faces and fighting shoulder to shoulder with fellow clone troopers. Tragically the game ends on a cliffhanger, there was a sequel planned but it was never released. Still, it stands well on its own as one of the most grim Star Wars games released.

Star_Wars_Republic_Commando_Wall

Not your ordinary clones.

Dark Forces II: Jedi Knight

Jedi Knight was the first Star Wars game that really made me feel like a Jedi. The game itself was a strong sequel to the original Dark Forces shooter, but the added Jedi element is what made this game really stand out to me. There was spades of fun to be had just playing with Force powers. I’m going to break my own rules and include the expansion pack in this entry as a bonus: Mysteries of the Sith, if for no other reason than it let you play as Mara Jade.

The game's cover captured its essence perfectly.

The game’s cover captured its essence perfectly.

Episode 1 Racer 

Although I didn’t play it quite as much as Rogue Squadron, I definitely lost whole days to Racer. Rather than stick you playing Anakin, the game let you choose any of the wacky alien characters we met in the movie. The exhilarating racing was complimented by the customization system letting you purchase individual parts for your podracer. There was a huge selection of games released alongside Episode I, but Racer was the best of the lot.

Racer had a real sense of speed to it.

Racer had a real sense of speed to it.

Day of the Tentacle

Okay, it’s not a Star Wars game. Darth Vader is technically seen in the game on a calendar so let’s call it a loose tie-in? I just couldn’t resist putting it on the list. Charming, hilarious and with brilliant art design, Day of the Tentacle made me fall in love with adventure games. Everything listed so far is a little rough to drop back into these days, but not this. It holds up just as well as it did back in 1993. Sure a lot of the staff from the game had already left LucasArts long ago, but the game inspired a love of LucasArts as a brand that never left me.

LucasArts_GoldGuy_logo_purple

Goodbye LucasArts, thanks for the memories.

Book Review: Star Wars The Old Republic: Annihilation

Star Wars Saturday is my weekly blog column where I cover the news, review a product or give my opinion on just about anything related to the galaxy far, far away…

Bioware’s Star Wars The Old Republic has had mixed success. Some players love the game, while others lament that it isn’t the single player Knights Of The Old Republic 3 they’d prefer. Like it or hate it, it’s provided a new time period for Star Wars fiction. Four books have been released so far that tie into the game, the latest of which is Annihilation.

AnnihilationCover

Annihilation is written by Drew Karpyshyn, probably best known to fans as the writer of the Darth Bane trilogy of books. Karpyshyn is also the primary writer for the Jedi Knight storyline in SWTOR so he’s not only familiar with writing Star Wars fiction but he’s contributed plenty to the source material too. The novel differentiates itself from the previous three by being set after SWTOR. Meaning every single piece of game content takes place before this book. This means it unfortunately has to spoil a few plot points. However if you’re interested in the game you probably know what it spoils, but that said it’s something to keep in mind.

The bulk of the story takes place from Theron Shan’s point of view. The secret son of Jedi Grand Master Satele. He was introduced back in the comic book series The Lost Suns in 2011, and established as an agent for the Republic’s intelligence branch, SIS. Still working intelligence, Theron’s story picks up a few months down the line with the Republic finally on even ground in their war with the Imperial Empire. The Republic’s number one concern is the Imperial battle cruiser Ascendant Spear, one of the most advanced ships in their enemies’ arsenal. With nothing in the Republic fleet able to destroy it, Theron soon begins his mission to destroy the ship via sabotage.

Theron has no Force abilities whatsoever. Despite being the son of Satele he’s just an average guy. This is an interesting change for an Old Republic book which generally follows Jedi or Sith characters. Furthermore the time period is completely dominated by Force users. The Empire itself is ruled by a council of Sith Lords  and the Jedi order is booming with Knights and Masters aplenty. It’s refreshing then to have the protagonist not have the Force to rely on in any way.

Karpyshyn is infamous for really putting his characters through hell. In most of his novels you’ll be introduced to interesting new characters only to have them cut in half later. Annihilation isn’t quite as dark or brutal as usual, it does have its moments but overall this isn’t quite as bleak as the others. Theron is quite a fun character who willingly defies his boss’ orders multiple times and generally makes things up as he goes along. At his core he’s a good man and it helps to make him quite a likeable character. There’s a restless energy about him and even a layer of humour, it’s amusing to watch him improvise his way through situations when it blows up in his face.

Oddly enough Twi’lek criminal Teff’ith, also seen in The Lost Suns, turns up intermittently throughout the plot. Grouchy and borderline selfish, she’s a strak contrast to Theron and feels almost shoehorned in. The story honestly has little need of her. A development of her character would have perhaps justified her use, but instead she stays just as she was back in the comic series. It’s perplexing why she’s here and her presence stands out awkwardly.

TheOldRepublic11Final

Meanwhile Darth Karrid is the novel’s villain. A Sith with an interesting backstory but a rather flat personality. She fulfils the role of villain sufficiently enough, but she acts in quite a predictable and stereotypical manner. As captain of the Ascendant Spear there’s little to her other than serving as a face for Theron’s target. Karpyshyn can, and has, written much deeper villains so it’s disappointing that Karrid is so simple. Thankfully Theron’s allies, save for Teff’ith, are more interesting. Jace Malcom for instance, who many will remember as the solider in the Hope trailer for SWTOR, is now the Republic’s head military commander. He’s haunted by the losses he’s witnessed through the years and is dead set on striking back. However his determination to hurt the Imperials is blinding him to the needs of the Republic, ironically his blood lust is making him sound more like his enemies. This murky gray morality deepens the plot in the face of such blatantly evil antagonists.

As with the majority of Karpyshyn’s novels, the plot builds up from multiple directions before crashing together in an exciting finale. When Theron is carrying out his missions with nothing but his equipment and training it makes for tense storytelling. He feels more vulnerable and real than many Star Wars protagonists because, in a way, he’s just like us. He can’t feel the Force, he doesn’t have a lightsaber or any fantastic abilities, he’s just a guy doing his best to get his job done. Rather than sulk over his lack of flashy weapons he just gets on with his mission. It would have been easy for Karpyshyn to have Theron curse his denied Jedi powers but he does nothing of the sort. Resourceful and intelligent, he’s a character that deserves some more attention and amplifies the novel’s enjoyment considerably.

The story overall is not terribly complex but it is entertaining. Espionage is something we see very little of in the Star Wars world. Jedi and Sith teachings take a backseat in Annihilation for trickery and subterfuge. It’s quite a different take for a Star Wars novel, especially one set in The Old Republic. The only problem is that early on it’s clear to see where the novel will conclude. To combat this there’s plenty of unexpected obstacles that crop up along the way forcing the characters to find creative solutions. This at least stops events from feeling too predictable and throws in enough hectic action to not make the journey just seem like a way to kill time.

Annihilation isn’t the most memorable Star Wars novel, but it’s definitely worth reading for SWTOR fans. The story isn’t essential but it gives a look beyond the game at areas we never quite got to see in the first place. For those who don’t play the game the novel is a harder sell. At the core the story is simple enough to grasp but it’s very much a part of the SWTOR conflict. As long as you understand the very basics of the time period though, there should be nothing too serious getting in the way of your ability to enjoy it.

Star Wars Saturday – Is Star Wars 1313 Doomed?

Star Wars Saturday is my weekly blog post where I highlight the most interesting news from the galaxy far, far away… Usually anyway, this week I’m trying something a little different: an article on something that’s been on my mind lately, the fate of Star Wars 1313.

Star Wars 1313 is a game that looks fantastic. It was one of the first next-gen games we ever saw, showing a highly detailed rendition of the bleak seedy underbelly of Imperial capital Coruscant. Not only were the visuals stunning, but the gameplay looked exhilarating  taking cues from modern masterpieces such as the Uncharted franchise. That was back in June 2012, since then? We haven’t seen a peep.

1313 promised to be the first Star Wars game aimed at adults.

1313 promised to be the first Star Wars game aimed at adults.

Rumours are pointing the finger at Disney. Over the last few weeks we’ve seen signs of them cleaning house. Star Wars Detours has been indefinitely shelved and Clone Wars is canned. Clone Wars, as depressing as the news is, I can almost understand. It’s an expensive show that’s had a good run. But Detours? From the footage we saw last year it looked very far along in development, yet we’ve not even seen a single episode air. Will we ever see one? Disney’s official statement was:

Detours was conceived and produced before we decided to move forward with the new Star Wars trilogy, and in the wake of that decision, Lucasfilm has reconsidered whether launching an animated comedy prior to the launch of Episode VII makes sense. As a result, we’ve decided to postpone the release of Detours until a later date.

 

Pointing out Episode VII as a reason seems very telling. If Disney are looking to ramp up expectations as high as possible for Episode VII, then they’re going to want it to be everywhere you look. Was Detours brushed aside because it was too reminiscent of the original movies? Seems that way.

Star-Wars-Detours

The Emperor was as perplexed as most when Detours was shelved.

This may also be the reason 1313 has gone dark. 1313 is a game set between the trilogies, that is to say the prequels and the originals. It has nothing to do with Episode VII. One theory is that 1313 is being canned so they can put into production a game (or games?) that will tie in to the new trilogy instead. Further evidence is that we’ve heard that LucasArts have been in a precarious position since the purchase. Developers of unannounced FPS First Assault are continuing work with no idea if the game will be released. In fact, First Assault was supposed to already be out by now, thus why the XBLA cover leaked late last year. Meanwhile with 1313 things are reportedly even worse, allegedly development was halted at the time of the buyout.

If we’re lucky we’ll still get 1313. One thing it has going for it is it was already announced, and to a strong reception too. The game had a loose release window of the end of this year. Meaning the game must only have approximately one year left of development so a lot has already been invested. But will Disney care? LucasArts themselves already canned Battlefront 3 when it was apparently almost finished. Disney might make the same call here if they think it’s resources better spent on Episode VII.

Battlefront 3 was canceled a second time without even being announced.

Battlefront 3 was canceled a second time without even being announced.

Another factor that hasn’t been reported much is the fact that LucasArts were hiring for an open world RPG and an aerial combat game back in 2011. If these games aren’t already dead they could be the next causalities of Disney. Speculation is that the aerial combat game could have been a revival of X-Wing or at least a new Rogue Squadron game. Two series’ that are very popular amongst fans.

It’s depressing to think we could have been on the verge of LucasArts’ resurgence. 1313 and First Assault both looked very promising and the unannounced games sounded equally ambitious. Lacking any official word on their status E3 is likely the next time we can draw some real conclusions. If 1313 isn’t present in any capacity this June then it’s most certainly been vapourized. For now there’s still hope, but from what we’ve heard things aren’t looking good.